More in the chapters Weapon I and Weapon II.Įnergy Weapons: Are divided into the two main sub categories Beam Weapon and Energy Cannon, but devs or translator are mixing up the terms quite a few times. Weapons: In the early game missiles rules, energy weapons are better in the late game. Later in the game most times it's better to replace it with a new ship. Ship Upgrades: Don't pay every time for upgrades of your fleet, only if it is cheap or you really need it. Radiant: You have to to build a Planatary Radiation Shield to change the planet from radiated to barren. There is no planet transformation possible, except for races with the skill Lava Breather which can turn them into Inferno planets. Volcanic: On volcanic planets you can't get food from colonists, only from structures. Toxic: You have to to build a Toxic Processor to change the planet from toxic to barren. Make your own production list.Ĭolony Growth: With 2 colonists the colony grows much faster, try to send a civil transporter with your colony ships. Scouts: Your starting scouts are a little bit faster than the frigate and the colony ship, but if you move them as group they lose their advantage.Īutobuild: Never use autobuild, because the maintenance cost of all structures make you poor. More in chapter Blueprint Examples.įleet Speed: A fleet is slowed down to the speed of the slowest ship in the fleet. You need a bomb to destroy prirate bases. Start: Normally you can raise the taxes at start (press F1 for the colony menu).īlueprint: Change your blueprints, add a bomb to your frigate and pay the upgrade cost, before making the first move.
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